Saturday, December 31, 2022

Enderain. First attempt

The basics:
Finally got the opportunity to try out a new set of Sci Fi skirmish rules. I was very pleased with the way they run and how combat is resolved.

The basic elements are tried and true. Card activation and dice pools. But there are some added factors that enhance these game mechanics without over complicating play. 

Combat is resolved using a dice pool of D12's. The success target number and the number of dice rolled is based largely on the weapon shooting. Each success needs to be saved against by the target or they will take wounds.
 

Activation is card based. Players start with four cards numbered 1-30. At the beginning of a turn each player picks a card from their hand. The number on the card determines activation order and play proceeds in a kind of IGYG with figures acting alternately by activation number until all figures have acted.
The cards have a few other factors in that they can be played from the hand to give your figure a free action, cancel another players action or reroll dice. In addition there is a symbol on most cards that relate to "Powers" (Jedi Mind tricks) If you want one of your figures to activate a particular power in their inventory the card you use to activate that turn must have the corresponding symbol.

Our game revolved around an abandoned research facility with a reported data surge that was dumping possibly valuable information to kiosks around the facility.
One gang was a group of opportunists intent to sell the data they grabbed on the black market while the other group was the security team sent to deal with intruders and secure the data breaches.

Pictures:

 The field of play.

The Hackers' gunner finds an excellent covering spot and makes any assault difficult.
 

Still, attempts were made
 

Hackers, hacking.

He brought a Force Baton to a gunfight. First round went to the hacker. Second and final round to the blaster armed trooper.

Some scarpering may have commenced.

And off they go.

Monday, March 14, 2022

Goblins!

 I painted this little crew in record time over the weekend. Knightmare Games goblins from their Greenskin Wars range. Full of character and a lot of fun to paint.



 
 







Friday, March 11, 2022

Wilderness Encounters


I guess that looking back I got a few things done in the last couple of months. I'm actually kind of surprised.
A trio of Trolls
 

A brace of Bugbears


This pale fellow

A couple of old Marauder Dark elves
The giant comes from the Solomon Kane boardgame
Mysterious dwarf



Pig Faced orcs from Dragon Bait minis. They came along with the Bugbears

Another dwarf.
 

Thursday, December 23, 2021

Some Rogue Trader-y goodness


First a squad's worth of the lovely Space Scrapper miniatures from the Skull and Crown range. These are all full of character and a treat to paint.

 

 Some old RT Eldar I stripped and repainted. 

Wednesday, December 1, 2021

Brunswickers for Silver Bayonet

 


My Brunswickers. Just about done. From left to right: Junior Officer, Rifleman, Tactician, Sapper, Doctor, and the Officer.
I made the Sapper using a blacksmith figure I nicked from the Solomon Kane board game.

Wednesday, February 24, 2021

Children of the Spider Queen

This is a project I keep picking up and putting back but I've finally made some major headway. These are all old Marauder Dark Elves that I've managed to finally finish.











In addition to the elves I've painted a Reaper spider demon to go with them.

Only thing left is a trio of crossbowmen.

Wednesday, September 23, 2020

Morgoth

 Its been quiet around here and I've been low on miniatures inspiration but I have managed to pull it together and get this fellow done.

This is my take on Morgoth, the first Dark Lord. I used a Ral Partha/Citadel Giant Troll Champion. I substituted his axe with a hammer and made a crown for the silmarils.



The orcs beside him are 28mm Goblins from Oathmark Miniatures.