Tuesday, January 19, 2016

Dragon Rampant

We played our first real game of Dragon Rampant this weekend. Rolling up the “Sacred Mole of Ukkert” scenario we set up our forces. Dwarves on one side and Fomorian Trolls on another. Most of the Troll units were “Reduced figure units”.
The dwarves were supposed to march from one corner of the board to the opposite corner, trying to get the sacred object off the board. There was a lot of maneuvering before any forces made contact but once units started clashing the game went very quickly. 

The Dwarves enter the field hauling away the Fomorians’ sacred idol, the “Dita of Walledorf”, from a small stronghold. Their objective is to get it off the board via the corner opposite them. (Southeast)

The Fomorians assemble in two hosts: The Troll lord and his house guards in the Southeast corner,
 and a band of Gaels in the Northeast corner.

The Dwarves move forward, Halfling archers on the right flank,

Berserkers on the left.

The Troll Lord arrays in a line to block the retreating Dwarves. Heavy Foot on the hill and his Elite Foot Berserks on the right slope


While the Troll lord and his Carls take the left slope


The Berserkers from both sides clash back and forth for a few exchanges before the Trolls send the Dwarves packing. The Trolls press on and manage to defeat the Dwarf unit carrying the artifact but are themselves forced are routed when they attack a third Dwarf unit.


The Gaels take missile casualties from the Halflings but press up the hill and are able to rout the Halflings in combat.

The Gaels are then put to flight by a unit of Dwarf foot.

The Trolls then took a Hammer and tongs approach, hitting the Dwarf leader with two separate units, causing him to leave the field. With the Dwarf leader defeated, the Dita of Wallendorf once again in Fomorian hands, and most of the Dwarven units scattered a marginal victory for the Fomorians was declared.

I enjoyed the rules and look forward to delving deeper into their complexities.



Saturday, April 4, 2015

Hyborian Hyjinks


Last night we played a test game in an attempt to translate the preview copy of Monolith's Conan board game rules into miniatures play. I didn't really modify anything other than a simple movement conversion to account for the lack of zones on a miniatures playing field.

It went really well. I upped the number of Heroes from 4 to 6 which required to increase a few factors for the Overlord as well. Mainly the amount of Stamina in play and the recovery rates. In hindsight I think I would increase the number of cards the Overlord can activate on his turn from two to three. It was a pretty one sided affair with six heroes on the table.

For the game I used the Rescue scenario put forward by Monolith. The Heroes were tasked with rescuing a Warlord's daughter from the hands of the brutish picts and their evil leader Zogar Sag.

 An overview of the game table. I tried to get the layout and spacing of terrain as close to the supplied gameboard as possible.
Red Sonja took the lead and made a lucky discovery. Not only did she find the Warlord's daughter but she found the giant snake pet of Zogar Sag. Her first attack left it seriously wounded but still in the fight. The action shown is taking place inside the hut. Conan can be seen rushing in to help.
Pictish Warriors start boiling out of the tents only to be felled by a lightning storm from the Cimmerian Shaman in the Hero's group.

Conan makes it into the hut and lays into the giant serpent. Together Sonja and Conan make quick work of the Serpent.

Meanwhile the Cimmerian Shaman and Grey, the thief, have managed to find Zogar Sag and lay him out in a short and quick exchange. Grey take the head of Zogar Sag as proof of the deed and starts to make his way out of the camp. His flight is shortly interrupted by Pictish reinforcements that appear in his path. They take a few swipes at him but he is able to dodge most of their attacks and continue on his way.
Amelia, the Cimmerian Spitfire, spent most of the game running around taking out the camps watchdogs all in quick order. He she seems to be wondering where everyone went?

The game went well and I hope to do a little tweaking and make another attempt in a few weeks.

Wednesday, October 22, 2014

Terrain update

Got a little painting done here are a few samples:

 Cave entrance

 Cave interior

Much farther in.

Tuesday, October 21, 2014

And now a word from our sponsor...

A little work in progress for a bit of changeable scenery, or "What to do with the extra Bones Cthulhu model"

 
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That's all Folks!

Sunday, October 19, 2014

Terrain Time - Crom Caves

I've started working on some set pieces of an underground nature for skirmish games like Crom and Strange Aeons. I wanted to do a cave section that led into an older underground chamber.

Everything is mounted on masonite cut to a standard size. Openings are placed in such a way as to make the set fairly modular and simple to expand upon.

The first piece is the entrance: a cave with several chambers to break up the action a bit.

Insulation foam and bark from the yard.

The top can be removed to allow access to the tunnel leading into the caves.

The caves within. I've included a small water course running from the back of the caves out through the entrance.

Next, the inside of a barrow.  The circular pits will contain the remains of warriors long past.

Finally a much larger area that will have about 6 opening that can leead to other chambers or passageways. More insulation foam for the walls. The floor was made by peeling off a layer paper on a foamcore board and scribing into the foam with a pencil.

Further updates as progress commences.







Thursday, September 18, 2014

Jute Week comes to a close.

Finished shields and did some simple basing. Thery're ready to take on some Vikings come Friday.

 The Chief and his Gedriht, his experienced warriors.


 The rest of the Gedriht.


 The Geoguth, young warriors.
Two more Geoguth, led by a bow armed Duguth, an older warrior.

Come back this weekend for Saturday's episode of Terrain Time.