Wednesday, January 16, 2019

Traveller - Imperial Shuttle Build

I found this Jedi Starfighter toy at a local second hand shop. Leeloo approves.

Ten minutes later its broken down to its component parts.

I decided to flip it upside down and change the facing of the cockpit. The thrusters will be attached to the wing tips and that empty space will become fuselage.

Cockpit placement. The old canopy will be cut down to fit on the top of the cockpit and I'll be putting a bubble canopy in the front.

Thrusters in position.

The start of the cockpit. The seats came from a toy car and the console is a Copplestone piece I believe.

Cockpit primed.

Mostly painted but it still needs a crew.
This is how it will sit in the body.

I'll finish the cockpit, pilot and passenger included and then move on to building the fuselage.

Saturday, December 29, 2018

Night of Galactic Heroes

Galactic Heroes

I got together for a small, post holiday gathering of friends to play Galactic Heroes. This was my second time playing and first time for a few of the others.

I opted to use "The Emissary" scenario from the rules with a few changes.

We have two warring factions in a sector played who have agreed to meet for truce negotiations headed by an Emissary from a third party. In this scenario the Emissary, a Galactic Hero with psionic abilities, led a full crew and was totally capable of defending herself. The two warring factions each fielded a crew with the objective of protecting the Emissary and escorting her off the table via their initial starting position. The fourth crew was led by the interloper, a Galactic Villain with Psionic abilities, whose goal was to crash the negotiations party and kill the emissary to prevent a union between the two factions.

The Villain was able to get in quickly and maneuver into a position to charge the Emissary but was wounded and knocked down by a shot from one of the Emissary's crew. The Emissary quickly jumped in and dispatched the villain before she had a chance to get up.

Then one of the Galactic Villain's remaining troopers was able to do the same to the Emissary, placing a chunk of coherent light right between the Emissary's luminous peepers. Yay me, mission accomplished. Oh wait, I'm dead.

The factions then proceeded to pound on the Villain's remaining crew while the Emissary's crew got her limp form back on to the ship's boat and whisked away to the closest auto doc.

We all enjoyed the game thoroughly. The rules are a treat. There will be more of this game to play.

Some photos below.

The Emissary and her crew take cover behind their landing craft.
 

The Villain and her Security Droid move towards the Emissary's position.

Colonial troopers in combat armor.

 
Planetary rebels in rocks.

A long view of the table.

  One of the cards in the deck I made for the game.
The Villain uses her Force Push against one of the Emissary's crew and their combat droids.
After being wounded by the Emissary's Specialist the Villain is taken out by a hasty attack, on a Red Deuce, by the Emissary.
After the fall of the Villain her one of her troopers takes a shot at the Emissary and returns the lethal favor while the Security Droid handles a swarm of combat drones with his cherished blaster pistol.
With the Emissary out of combat her crew decides withdrawal to be the best option. The Specialist starts lugging the Emissary's limp form back into the shuttle while the remaining crew gives covering fire.
The Planetary Rebels move up and start putting heavy fire into the Villain's remaining troopers.

 
As do the Colonial Troopers.

The Colonial Troopers target the Villain's Security droid and after two turns of heavy firing by the entire squad the droid is finished. At this point the Villains remaining troopers withdraw and the game is called. A marginal victory for the Villain but at a high, personal cost. At least she won't have to deal with of of those Force choking "Pep Talks" from her boss when she reports back in.

Wednesday, September 19, 2018

T-Minas Morgul 5 days and counting

 First Horde of Orcs and Uruks completed and ready to fight
 Second horde of Orcs painted. All that's needed here is to finish basing. It took me a day and a couple of afternoons to paint this batch.
Nazgul are done but for painting bases.

I have one more batch of Uruks and trolls to try and paint before the big day. With a little luck I should be able to get it all done and still have time for a few surprises.

Tuesday, September 4, 2018

T-Minus Morgul 21 days and counting

As part of some friends' birthday celebrations I'll be taking part in what should be a massive Warmaster game. I don't have a Warmaster force of any kind but I've always wanted to do an Orc army based on the army of the Witch King of Angmar from The Lord of the Rings.

I had some 10mm Copplestone orcs lying about and I ordered more to balance out a large force. My goal is a 2000 point force with a little extra for variety. The folks at North Star Military Figures were exceptionally speedy in getting my order to me. They are great folks there. I've never had anything but the best service from them.

Over the long holiday weekend I got cracking:

This is the majority of the Orc foot and mounted forces as well as a single unit of trolls primed.



Orc Archers and Warg Riders were the first to get painted. Once they were done I glued half of the remaining foot figures to painting sticks.


While waiting for the glue to dry I started work on my Witch King. The Fell Beast is a Reaper Miniatures Dragonette. Perfect for this scale.
 

Saturday, December 30, 2017

Mad Maximillian - The Starbucks Cup Road Rally


Last night we got together for a game of Mad Maximillian 1934 from Mana Press. A great set of Pulp period post apocalyptic auto dueling. The rules are quick to pick up and lots of fun to play. This was our third time playing and we've all got a pretty good grasp of how things work at this point.

Some of the cars I've either built from the Eureka Miniatures models made for the game or converted from die cast models. The Eureka kits are great and have loads of possibilities for custom car designs. They offer four different car kits and a set of extra bits that is great for making sure no two car look the same.

Here are some pictures from the game
 
  Red Rocket and Yellow Peril. Two of the Eureka models.
 Sociopath Sid in the Angry A and the Terrible T truck. Mildly converted die cast cars.
 Fireball 5, another of the Eureka kits.
 The course
 Yellow Peril passes the first marker
League of Local News Agents Rocket Lorry fangs it and pulls away from the starting gate.
 Into the bog house turn its Yellow Peril in the lead with Red Rocket close behind, guns chattering.
 League of Local News Agents make their move around the outside..

...passing Red Rocket...
 ...and Yellow Peril to take the lead coming out of the turn.
 Red Rocket pulls ahead and attempts a tricky Bootlegger but fails leaving himself in a bad spot.
 Yellow Peril pulls around the LOL News Agents.

 The News Agents miss a tight maneuver around the stalled Red Rocket and end up sideswiping him into the hedge for minimal damage to both parties.
Red Rocket throws it into reverse and rakes the News Agents lorry with twin machine guns, crippling the engine and leaving it immobilized. Meanwhile Yellow Peril makes its move and takes the lead.
 Damn!
  
Red Rocket has better luck with the Moonshiner turn to get a bearing on the leader.
 Damn!
 Yellow Peril streaks towards the finish
 Damn!
In a last ditch effort Red Rocket pounds the throttle and manages to fang it across the finish line with Yellow Peril close behind.
Damn!