Last night we got together for a game of Mad Maximillian 1934 from Mana Press. A great set of Pulp period post apocalyptic auto dueling. The rules are quick to pick up and lots of fun to play. This was our third time playing and we've all got a pretty good grasp of how things work at this point.
Some of the cars I've either built from the Eureka Miniatures models made for the game or converted from die cast models. The Eureka kits are great and have loads of possibilities for custom car designs. They offer four different car kits and a set of extra bits that is great for making sure no two car look the same.
Here are some pictures from the game
Red Rocket and Yellow Peril. Two of the Eureka models.
Sociopath Sid in the Angry A and the Terrible T truck. Mildly converted die cast cars.
Fireball 5, another of the Eureka kits.
Yellow Peril passes the first marker
League of Local News Agents Rocket Lorry fangs it and pulls away from the starting gate.
Into the bog house turn its Yellow Peril in the lead with Red Rocket close behind, guns chattering.
League of Local News Agents make their move around the outside..
...passing Red Rocket...
...and Yellow Peril to take the lead coming out of the turn.
Red Rocket pulls ahead and attempts a tricky Bootlegger but fails leaving himself in a bad spot.
Yellow Peril pulls around the LOL News Agents.
The News Agents miss a tight maneuver around the stalled Red Rocket and end up sideswiping him into the hedge for minimal damage to both parties.
Red Rocket throws it into reverse and rakes the News Agents lorry with twin machine guns, crippling the engine and leaving it immobilized. Meanwhile Yellow Peril makes its move and takes the lead.
Red Rocket has better luck with the Moonshiner turn to get a bearing on the leader.
Yellow Peril streaks towards the finish
In a last ditch effort Red Rocket pounds the throttle and manages to fang it across the finish line with Yellow Peril close behind.