Wednesday, September 4, 2019

Im which it all comes together...


I ran two games in a Witchfinder General setting at Pacificon this weekend past. We used the Fistful of Lead rules (primarily the Horse and Musket rules for their simpler handling of Shock) from Wiley Games. These are great rules for a convention game as they are very easy to teach and play moves quickly.

 In the first game Earl Hugo Musgrove, the local Lord has exacted a tithe of flesh from the local villages and sent his troops and Vile Abominations to collect. Earl Hugo has recently returned from a long trip to the continent and brought with him a collection of vile mercenaries and even viler personal habits. It is whispered that he consorts with the Devil himself  AND holds for Parliament in this newly started Civil War. 

The villagers enlist the aid of the newly arrived Royalist forces as well as various adventurous individuals that quickly come to their aid.

Here below are some pictures from the game.

Dragoons on the flank.

Clubbemen and Villagers guard the bridge.

A witch makes a flying pass.

Dark Riders

The Witchfinder and his men guard the footbridge.

A with's eye view of the bridge.

Several attempts to cross the bridge were made by the forces of darkness but all were repulsed.


The witch made a bombing run on the footbridge stunning several defenders. One or two were able to return fire and bring her down.

A Barghest makes an attempt to cross at the foot bridge.

The combined forces of Good were able to hold off the the forces that beset them and force the invaders into a retreat.


This is a sample of one of the event cards, some good, some bad, that would be played whenever a player activated on a Joker.





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